Yang hopes to give audiences a sense of déjà vu as his art deconstructs and reconstructs places, scenes, memories or any form of beauty that can often be taken for granted. No one knows when, where and how things in the known world appear.” “Into the Void” series by Xueguo Yang. “Everything from basic particles to real matter came from the void. “The world was originally empty,” he said. Fractal Originsįor Yang, fractal artwork manifests the purest form of his introspective views on origins. “You can’t imagine how to deal without real-time ray tracing and AI acceleration of RTX GPUs,” Yang said. Yang noted his entire creative workflow is accelerated by GPUs, with his ASUS ProArt Studio laptop serving as a necessity rather than a luxury. By entering In the NVIDIA Studio, viewers can now enter the void. Final exports were rapidly generated, and the Into the Void masterpiece was complete. In Photoshop, Yang applies the Canvas backgrounds and adjusted colors to his liking. This process took mere minutes and was far more efficient than searching for backgrounds or even creating several from scratch. Yang then turned to the NVIDIA Canvas app to quickly generate a variety of sky and space backgrounds. His GeForce RTX 3080 Ti Laptop GPU powered the built-in RTX Renderer, unlocking hardware-accelerated ray tracing for fast and interactive 3D modeling. The Omniverse Create app allowed Yang to adjust lighting and shadows, all in original quality, for final compositing and rendering. Next, he added some stylish 2D effects before importing the raw files into NVIDIA Omniverse, a 3D design collaboration and world simulation platform. The formulas, ever-changing samples expressed in 3D, required random trial-and-error combinations until Yang reached a satisfactory result. Yang then started to build mathematical formulas to create the fractal art pieces. Graphical dynamics visual effects created using Tyflow in Autodesk 3ds Max, powered by NVIDIA PhysX. Newer technology using NVIDIA GeForce RTX GPUs and the OpenCL programming framework dramatically accelerates the creative process so now, complex fractal geometry can be generated, previewed and modified in seconds - a boon for Yang’s efficiency. Traditionally, these 3D-heavy apps operated exclusively on CPU architecture, with limited speed and excruciating slowdowns. Fractal artwork includes 3D mathematical shapes that are infinitely complex. He then used one of his preferred fractal art applications, including Chaotica, Mandelbulb3D or, more recently, JWildfire. Yang started each Into the Void piece in Daz Studio or Autodesk 3ds Max, generating a very basic 3D shape and carefully extracting its dimensions. A Fractal Art Masterclass, Courtesy of NVIDIA Studio Yang’s artistic collaborations include major publishing organizations and global entertainment companies, and his artwork has been selected for international A-class CG galleries and competition shortlists. The internationally renowned artist showcases his extraordinary fractal art series, Into the Void, and his process for creating it. In the NVIDIA Studio this week, computer graphics (CG) artist, educator and curator Xueguo Yang shares his insights behind fractal art - which uses algorithms to artistically represent calculations derived from geometric objects as digital images and animations. Putting art, mathematics and computers together in the mid-1980s created a new genre of digital media: fractal art. Editor’s note: This post is part of our weekly In the NVIDIA Studio series, which celebrates featured artists, offers creative tips and tricks, and demonstrates how NVIDIA Studio technology accelerates creative workflows.
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