It was almost too real at some points, and I would caution others with similar experiences to be aware of that before jumping in. As someone with firsthand experience of post-traumatic stress and panic attacks, this is probably one of the most accurate artistic depictions I’ve seen of those things. ![]() Blair Witch also fearlessly expands on the mythology while remaining respectful to some of the key premises, like the witch herself always existing as more of a malevolent presence than a monster that comes out to chase you.Įllis, the voiced protagonist, has his own complex, layered, and bone-chilling backstory to discover along the way. I appreciated the level of reverence shown for the original film as well, from little visual nods to a downright hellishly terrifying sequence that takes place in that old house from the finale. While all of that is slightly frustrating, I found this to be very appropriate to the kind of mood that was being evoked. At night, everything transforms into an oppressive, heart-pounding, sometimes disorienting nightmare that made me long for the limited relief the sun’s rays could bring.Īnd, true to the spirit of the franchise, the environments aren’t afraid to play disorienting tricks on your mind by having paths loop back to places they shouldn’t or moving key landmarks you thought you could use for navigation, so I was never fully able to get my bearings and map the area out in my head. During the day, I always got the impression that I was being watched, or that I wasn’t supposed to be there. It’s rendered here in an eerie, muted color palette that adds to a sense of foreboding and helplessness with its spindly, grasping trees and rich but subtle sound design. This trip to the edges of sanity placed me, in first-person perspective, back in the Black Hills Forest of the classic 1999 film The Blair Witch Project. And it even manages to break with the tradition of recent horror games by giving you limited ability to confront the nightmares without ever turning into a power fantasy. The many ways it manages to build tension and make me wonder if I’m losing my mind with a fairly simple premise of being lost in some woods creates a wonderfully unsettling journey. Blair Witch definitely deserves a spot in that pantheon alongside Amnesia, Silent Hill, and their like. But you'll see, damage isn't the be-all and end-all in this game.Every once in a while, one of those horror games comes along that gets mythologized as a harrowing experience best left alone by anyone without a taste for relentless, oppressive fear. If this wall of text is a little vague at times, it's because I don't want to spoil anything. The game truly starts to get challenging partway through Era 3, before that is almost the tutorial. I am currently at the last Era, and the only damaging memories I have are on Soulslinger's basic Shot (with their high amount of attacks per turn, it's a nice way to get rid of multiple pesky, fragile units) and the Blademaster's two main attacks (because that's her job to kill things).Įven Blademasters will gain enormously in slotting armor gain or various buffs/debuffs on their skills. You will find that some combos can lay waste to the battlefield without the need for memories, but you can't perform these combos if your gals are dying. Your units WILL need extreme specialization, and killing stuff with your basic attack is not what SS and SB are born for.Īt this point, your best memories won't be damaging ones, but things like delaying turn order of dangerous units (by "dangerous", I mean "kill half your squad in a turn"), accelerating the turn order of your DPS to truly awaken her potential, immobilizing enemies and in general controlling the field while your killing machines do their job on the frontline. In the long run, and especially against bosses, you will want your Soulslingers and Shieldbearers to be support units, something they excel at. The one thing that Othercide does really well and is the bane of most turn-based strategy games, is that DPS isn't king. ![]() ![]() However, lategame, when a +100 flat attack on a Soulslinger results in "only" a 30% damage increase, it starts making sense to go for utility. ![]() Early game, flat damage boosts are pretty big even on your tank.
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